This is a backup page setup to help when the wiki is down, here's the link to the proper guide: [https://sargunster.com/btw/index.php/Beginner's_Guide](https://sargunster.com/btw/index.php/Beginner's_Guide)

Prologue

Better Than Wolves is a total overhaul of Minecraft. It completely modifies pretty much every single aspect of the game, the main goal being to make the player feel a real sense of progress and give the game a true sense of depth and a cohesive tech tree to slowly progress, so that every little upgrade you get feels rewarding and hard-earned. In the early game, it is better to concentrate on surviving, creating landmarks and expanding. Many renewable resources are no longer readily available and may require traveling long distances to obtain. Some of the more unique features of the mod like the Light Block and Soulforged Steel require access to the Nether and the End, respectively. Many of the items and blocks that will be obtainable on the first day of a Minecraft game will take much longer to obtain in a Better Than Wolves playthrough. It is not uncommon for players to need over a hundred hours before they can finally get access to a Torch and acquire permanent lighting.

Important Changes from vanilla to help get you started

  1. Hardcore Spawn: you will randomly spawn in a large area that increases as you progress the tech tree.
  2. Beds no longer set your spawn and are locked in the tech tree, Sleeping bags have been added to speed up nights early game.
  3. Actions make you hungry. Doing nothing makes you hungry (you can't afk forever). If the foodbar shakes you're actively burning food. You should avoid running and jumping as much as possible.
  4. Animals do not re-spawn, get spooked from player activity nearby, require food to stay alive and require different and more difficult to obtain breeding items.
  5. Hostile mobs target and kill animals. Spiders will hunt chickens, zombies will try to eat any other living being.
  6. Hostile mobs can spawn in any place they fit, including slabs, glass and any kind of half-block. As a tradeoff, mobs can no longer spawn on Wood based blocks or mushroom and mycelium blocks.
  7. Hostile mobs always drop their tools and armor so risk your life getting that shiny metal!
  8. Hardcore Tools and Weapons reworks or removes recipes, and modifies efficiencies.
  9. It takes longer to break blocks when using basic or no equipment.
  10. Health and food level influences movement, harvesting speed, and attack power.
  11. Most blocks can only [properly] be harvested with their designated tool.
  12. World generation is mostly untouched but stone has been divided into three stratification layers, each layer needing a higher tier tool to mine through
  13. Structures in the game have been abandoned near the players first spawn area. These still provide useful materials and shelter but lack items that jump you through the tech tree. You will need to travel a large distance before being able to find semi-abandoned Villages, and even go further to find them intact.
  14. Hardcore darkness. If there is no light, it is completely dark (aka gloom). Standing in complete darkness will terrorize you to death eventually.
  15. Moonlight: The moon has an 8 day cycle, with a full-moon night being bright enough to prevent mob spawn on the surface, to dark-moon nights having zero light, requiring you to have another source of light or die in terror in the gloom.
  16. Mining dirt without an Iron shovel will have an impact on neighboring dirt blocks, converting them into Loose dirt, making it challenging to dig a shelter for your first nights. Be creative !